Planeta Robotów

Planeta Robotów

An educational AR app for a coding school. Kids' first "wow" moment with programming.

Case study · Planeta Robotów
Planeta Robotów — AR app on a phone

Project overview

Who it's for:

  • Coding schools for kids
  • Robotics education centers
  • STEM teachers

The problem

"The coding school wanted to liven up its lessons and let kids experiment with new technologies. The traditional approach to teaching programming just wasn't engaging students enough."

Kids need visualization and interactivity to grasp abstract programming concepts. Slides and text exercises alone aren't enough.

Key results for the school

With Planeta Robotów, learning to code became more visual and engaging.

Augmented reality

Kids see the results of their code in AR.

Interactive experiments

Learning through play and experimentation.

For kids and teens

Tailored to how young learners perceive the world.

Challenges

Programming is abstract

For kids, programming concepts are highly abstract. They don't see the direct results of their work - to them code is a string of letters and digits that "does something", but nobody knows what.

Low engagement

Traditional teaching methods - slides, text exercises, examples on the whiteboard - don't engage children raised on interactive apps and games. They lose interest and don't want to learn.

No visualization of results

Kids don't see how their code behaves in reality. Even if they understand the theory, they're missing concrete, visual examples of a program in action.

A need for innovative tools

The school wanted to stand out in the market and offer something more than the competition. It needed a tool that would show parents and students it uses modern technology in the classroom.

Our approach

The project was built around a single idea:

"Kids learn best when they see the results of their work in the real world."

We built a mobile app that combines programming with augmented reality - code becomes something tangible and visible.

The solution: inside Planeta Robotów

Four key elements that changed the way programming is taught

01

Interactive experiments

The app includes a set of programming experiments - exercises where kids write code and see the results immediately. Each experiment is designed to teach a specific concept (loops, variables, functions) through play.

Learning through experimentation instead of passively listening to theory.

02

Augmented reality (AR)

The app's biggest innovation - kids can see the results of their code in augmented reality. The phone shows virtual objects in the real world - robots, animations, 3D structures that respond to the code they wrote.

Code stops being an abstraction - it becomes something you can "see" in the real world.

03

Learning materials

The app also includes an educational section - explanations, tutorials, hints. Kids can go back to the theory anytime they don't understand something. Everything written in plain language, with examples and animations.

Learning at their own pace - kids can review the material as many times as they need.

04

Code visualization

The app visualizes how code runs, step by step. Kids watch the program execute each instruction, see variable values change, see how loops work. It helps them understand the logic of programming.

Abstract concepts become concrete and understandable.

"AR gives kids their first 'wow' moment with programming. Slides alone don't cut it anymore — now we have experiments that teach."
Planeta Robotów

Planeta Robotów

Coding school for kids — AR × education

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